Therebe Adventuring Town

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Jacob's Haunted House
Lichdom is our Business

Bulletin Board: Adventurers Welcome! Please visit 433 Bone St for regular work. Need material components to be gathered. Gold or items available for payment!

Location: 3 Story Home. Door unlocked. Traps throughout first level.

First FLOOR—> As you enter the main hall, there is a fine chandelier lighting the area with candles lit. There’s also a fine rug on the floor and, I don’t know why I didn’t mention this first, blood smeared across the walls as if a mad drunken vampire puked up breakfast. On your right is the parlor, with a fireplace lit. To your left, what appears to be a dining room, where do you go?

(Right) Parlor – 4 Goblinoid Skeletons in parlor sitting in chairs. Cups of tea on table in the middle. If anything is touched, they come to life. FIGHT
==Exit through top to bathroom, which goes back to hallway. Scroll above the toilet with the words “So you want to poop for the lord?” and “Adventurer’s Digest: What to eat and where.”
(Left) Dining Room – Fancy silverware, 40gp worth. Rotting food. As they exit, or enter the outside pantry/bbq area an arrow trap fires with a reflex save of 15 to succeed. 1d3 dmg. Per: 20.
==To Kitchen, bottles of wine on the island in the middle. If all are taken, reflex save 18 or fall through the floor to the basement, into a cage.
=Kitchen exit to basement door. Burning Hands Trap on door to basement. 1d4 fire damage, reflex save to halve. Per: 18 to see.

Second FLOOR—>
As you wind up the stairs, it becomes increasingly apparent that the upstairs is quite small, more of a loft than anything else. The ceiling is a might bit lower, about 6 feet at the peak. There is a small hallway at the top of the stairs and a door at the end. The hallway itself is covered in a few portraits, all of a man labelled “Archibald Gobberton” a goblin of considerable dapper appeal, with a fine hat and poofy sleeves. Wiith the second and third portraits as you progress down the hallway there appears to be a breakdown in his dapper looks and less and less flesh appears to be on his face, to say nothing of the more bizarre tiny scratchings at the bottom of the painting, seemingly left by the painter as a signature that just says “Help me.” There is a small flickering light from beneath the door and a fine rug beneath your feet.

As they open the door, maybe 3 goblin ninja skeletons drop from the ceiling? FIGHT.

At the end of the hall you find a master bedroom. It is surprisingly well kept, with fresh linens, candles lit and a desk in the corner. There are piles of paper sprawled in one corner though, as if that part of the room didn’t get the message about the maid service. If you inspect the desk there is an envelope neatly stacked atop the tattered pages and wrinkled documents. (If touched, Tanglefoot bag drops from ceiling) Reflex save 18 or you’re covered in a sticky goo that slows you for one round. If they didn’t go to the basement first, you hear a curse, sharp and annoyed from downstairs.

The envelope has written on the outside: “Archibald Gobberton the Third’s Last Living Thoughts”
Inside it is written:
“Greetings, Brave adventurer. My name is Archibald, with Gobsight Cabal LLC (Limited Liability Creator) and I have a proposition to offer you today: Perhaps you’re wondering why you’re here? Well I need you to partake on an adventure in immortality and I find just inviting folks over is a damn sight easier than offering up experimental surgery over bulletin boards. So if you have for some reason wandered in and found yourself in the second floor, come on down to the basement and claim your prize. If you are having second thoughts, I’m sure my friends in the parlor room could convince you to stay for tea, at least. We here at Gobsight Cabal are looking out for your best interests.

Know at least that I am not some madman working alone and that you will not become some slave to desiring a man named Brian or flesh or anything at all for that matter. My no, my compatriat James Lichenstein has given me the gift of immortality and asked me to stay in town to pass the savings onto you, the educated adventurer! So please, consider the options before you and give in to what you know is best for your future in Gobsight Cabal.
Yours Sincerely,
Archibald Gobberton, the Third”

BASEMENT—>
Down the stairs, no light. One big open room after a door at the bottom of the stairs. The door is covered in bloody handprints with a welcome mat in pristine condition at the foot of the door.

As you enter you see a room filled with vials, potions, roiling pots of horrific smells; and to one side of the room are 3 cages filled with human corpses, mangled and some freshly chewed, others simply dressed up for what appears to be the worse tea party in recorded history. In the center of the room is a goblin, seemingly dressed in either a robe or a smock, with all the blood it’s hard to tell. He doesn’t quite look alive, but he isn’t pure skeleton like your previous encounters. As he hears the door open and your presence in front of him, he stands up, with sifter of some reddish brown liquid in hand and says in a raspy, yet miniscule voice:
“Welcome adventurers! There’s no need for violence, have a seat have a seat. My name is Archibald Gobberton the Third and I see you’ve found my flyer in town, please sit down.”

He gestures to a horrifyingly colored couch and chairs, upholstered in what appears to be squirrels. It’s honestly the first time you’ve ever thought that sentence aloud, but there it is. Do you sit?

If they do, offer them the deal as noted in the letter. If they don’t, they hear a dog growl from behind one of the tables and emerge.

After the fight, if you look around, PERCEPTION CHECK, you’ll find a small safe in the corner with a piece of paper scrawled and tacked above it that says “35, 22, 1. Don’t forget.” Inside is about 250 gold pieces, neatly stacked, and a letter from James Lichenstein. It goes a little something like this:

“Archibald, your progress is exceedingly slow out there, old chap. I require more people to join our Cabal, and you need to bring them here monthly at the full moon. Perhaps you could start visiting local guilds and offering them the chance of a lifetime? It seems to work well enough for all those damndable tupperware ladies, so why not us. Maybe the market is just saturated with good deals right now, seeing as Thereby has such a volitale commodities industry. But I digress.

I know your memory isn’t what it used to be, so take the old village road out to the beach and you’ll find my abode along the seashore after about 5 miles walk. It is the large skull shaped cavern, you can’t miss it. Don’t forget to bring this letter when you come, or else you may forget how to find my place.

Best wishes,
James Lichenstein.”

MONSTERS
XP 135
NE Small undead – Goblinoid shape
Init 6; Senses darkvision 60 ft.; Perception +0
Defense
AC 17, touch 13, flat-footed 15 (
2 armor, 2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning; Immune cold, undead traits
Offense
Speed 30 ft.
Melee broken scimitar +0 (1d6), claw –3 (1d4
1) or
2 claws 2 (1d42)
Statistics
Str 15, Dex 14, Con —, Int —, Wis 10, Cha 10
Base Atk +0; CMB +2; CMD 14
Feats Improved InitiativeB
Gear broken chain shirt, broken scimitar

XP 600
Goblinoid skeletal champion warrior 1
NE Medium undead
Init 5; Senses darkvision 60 ft.; Perception +6
Defense
AC 21, touch 12, flat-footed 19 (
6 armor, 1 Dex, +2 natural,
+2 shield)
hp 17 (3 HD; 2d8
1d10+3)
Fort 3 Ref +1 Will +3; channel resistance +4
DR 5/bludgeoning; Immune cold, undead traits
Offense
Speed 30 ft.
Melee mwk longsword +7 (1d8
3/19–20)
Statistics
Str 17, Dex 13, Con —, Int 9, Wis 10, Cha 12
Base Atk +2; CMB +5; CMD 16
Feats Cleave, Improved InitiativeB, Power Attack, Weapon
Focus (longsword)
Skills Intimidate +7, Perception +6, Stealth –1

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